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Showing posts from September, 2017

Mobile Gaming Ads: Know These 4 Most Beneficial Kinds of Ads

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Let’s assume you have a mobile game and thinking about great ways to start a earning from it. On the other hand, if you don’t own one, you will probably have one in near future if you run an iPhone or Androidapp development company in USA. A game usually can earn by three ways, first - a certain downloading fee, second - in-app purchases, and #3 - monetization through ads. What you charge for your mobile game or- how do you set in-app purchases depends on the concept, quality, type of the game, and ultimately your consideration. However, our app monetization experts can tell you one or two useful ways to monetize your app through ads. Here you go: 1. Playable Ads In our earlier posts, we have emphasized over the advantages of playable ads. So far, these ads are the most engaging kind of ads allowing your audience to play while minimizing the feel of interruption during their gameplay. If the user like the gameplay in those 30 seconds, he/she may download it. 2. E...

App Marketing Lifecycle Stages: Works for Both iPHone and Android Apps

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The number of applications in app stores has recently crossed the  2 million mark. Both the major app stores are flooded with apps on different genres, making the competition tougher every day. Once an app gets popular and starts to monetize well, clones and reskinned counterparts occur rapidly. Many mobileapp development companies in USA reported that their original concepts have been copied and aggressively marketed, devaluing the original ones. Now, there are no good or bad apps anymore. We only have good and better apps. However, even if your app functionally stands out among ‘better’ ones, it still wouldn’t be able to get a good foothold in the competition unless you adapt to a potent marketing technique. And for that, you need a deep understanding of mobile app marketing lifecycle. If you don’t have a clue what’s that, just read this short guide out: 1. User Acquisition The the first and the most crucial phase of any app marketing lifecycle, the user acq...

Xamarin: A Must-Have for Mobile App Development Companies in USA

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Xamarin has only improved since the Microsoft made it a part of their empire. This efficient app development platform is being used by 1 million developers around the globe. Many think of Xamarin as a C# driven platforms for creating native applications. However, it’s much more than just that. A slew of mobile app development companies in USA employ Xamarin as their sole solution to create native, hybrid, cross-platform apps in a common code to combine Android, Windows, iOS, platforms). What Xamarin Actually is? Xamarin facilitates the creation of Android/ iOS applications and basically runs on C# and.NET. Its common code makes it enable to utilize a single code for all the platforms. 1. It Makes Developing Apps Easy The platform runs on C# and does all the work for you that you would otherwise be doing using Objective-C, Java, or Swift. It ensures even the cross-platform applications have native performance. 2. Automated Testing Testing is the most vit...

How Much Does it Cost to Develop an App Like Snapchat?

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There are only a few apps that can rival the astounding success, number of users, and stature Snapchat has acquired in a short time span of 5 years. Developed as a mere chat & filter app to a fully functional social media platform comprising all the features a user could wish for, Snapchat experienced massive tetra-fold growth in video views in last year. Mesmerized by its success, you too probably have an idea for a similar app and are planning to avail services of a top iPhone app development service in USA . If that’s the case, you should get a hint of how much developing a similar app will cost you. However, before getting started right away, you might want to know these facts pertaining to Snapchat: The Initiation and the Success Snapchat started in 2011 with a peculiar name ‘Picaboo’ by some students intended to get it completed for their project. It was initially launched for iPhone users with no Google Play Store counterpart. Soon after it...